Part of the Red Box Fate series.
Your Class is part of your High Concept, it defines a lot about who you are, and what you can do.
In this post, we'll look at how the classic D&D Classes can be made using these rules, and how we can customise them, or even build a new class.
Goals: Emulate the classic D&D classes, and allow for customisation and freeform play outside of any narrow definitions.
Method: Distribute Archetypes & Approaches, define Stunts, define progression through levels.
Format
All class entries will follow this format:
Archetypes, At 1st level; Approaches, At 1st level; Hit points, Hit dice; Special abilities and Stunts; Progression table;Which Approaches you favour is always entirely up to you.
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CLERIC
Archetypes: Dedicated, Martial
Suggested Approaches: Careful, Clever, Forceful
Hit Points: 8 + CON adjustment at 1st level
Hit Dice: 1d8 + CON adjustment up to 9th level; from 10th onwards, +2 hp per level with no CON adjustment
Special abilities and Stunts: Turn Undead; Clerical spells
Progression Table, Cleric
FIGHTER
Archetypes: Martial, any others
Suggested Approaches: Forceful, Flashy, Quick
Hit Points: 10 + CON adjustment at 1st level
Hit Dice: 1d10 + CON adjustment up to 9th level; from 10th onwards, +3 hp per level with no CON adjustment
Special abilities and Stunts: Combat stunts
Progression Table, Fighter
ROGUE
Archetypes: Roguish, Martial
Suggested Approaches: Clever, Flashy, Sneaky
Hit Points: 6 + CON adjustment at 1st level
Hit Dice: 1d6 + CON adjustment up to 9th level; from 10th onwards, +2 hp per level with no CON adjustment
Special abilities and Stunts: Sneak attack
Progression Table, Rogue
Stunt - Sneak attack: Add the listed dice to your damage, or inflict a Consequence on the target.
WIZARD
Archetypes: Arcane, any others
Suggested Approaches: Clever, Forceful, Flashy
Hit Points: 4 + CON adjustment at 1st level
Hit Dice: 1d4 + CON adjustment up to 9th level; from 10th onwards, +1 hp per level with no CON adjustment
Special abilities and Stunts: Metamagic
Progression Table, Wizard
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Customisation
All the classes above follow the progress of the table below - so you can use this format to build any "class" you think of.
For Spells and Stunts - see the Spellcraft & Stunts post, of course.
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Credits
I'm indebted to Killershrike's "Pathfinder Fate Accelerated" for the initial idea that this sort of thing could be done - without their groundwork, I'd have been lost.
Of course the Creative Commons access to D&D's engine and FAE are essential as well - D&D is CC-BY-4.0, FAE is CC-BY-3.0
Old School Essentials collects much of the D&D Basic and Expert set rules into one handy SRD, which you can find here.
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