Tuesday 20 June 2023

Red Box Fate - Classes & Customisation

Part of the Red Box Fate series.

Your Class is part of your High Concept, it defines a lot about who you are, and what you can do. 
In this post, we'll look at how the classic D&D Classes can be made using these rules, and how we can customise them, or even build a new class.

Goals: Emulate the classic D&D classes, and allow for customisation and freeform play outside of any narrow definitions. 

Method: Distribute Archetypes & Approaches, define Stunts, define progression through levels.

Format

All class entries will follow this format:

Archetypes, At 1st level; Approaches, At 1st level; Hit points, Hit dice; Special abilities and Stunts; Progression table; 

Any spare Archetype points can be spent on any other Archetype.

Which Approaches you favour is always entirely up to you.


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CLERIC

Archetypes: Dedicated, Martial

Suggested Approaches: Careful, Clever, Forceful

Hit Points: 8 + CON adjustment at 1st level

Hit Dice: 1d8 + CON adjustment up to 9th level; from 10th onwards, +2 hp per level with no CON adjustment

Special abilities and Stunts: Turn Undead; Clerical spells

Progression Table, Cleric











FIGHTER

Archetypes: Martial, any others

Suggested Approaches: Forceful, Flashy, Quick

Hit Points: 10 + CON adjustment at 1st level

Hit Dice: 1d10 + CON adjustment up to 9th level; from 10th onwards, +3 hp per level with no CON adjustment

Special abilities and Stunts: Combat stunts

Progression Table, Fighter














ROGUE

Archetypes: Roguish, Martial

Suggested Approaches: Clever, Flashy, Sneaky

Hit Points: 6 + CON adjustment at 1st level

Hit Dice: 1d6 + CON adjustment up to 9th level; from 10th onwards, +2 hp per level with no CON adjustment

Special abilities and Stunts: Sneak attack

Progression Table, Rogue















Stunt - Sneak attack: Add the listed dice to your damage, or inflict a Consequence on the target.


WIZARD

Archetypes: Arcane, any others

Suggested Approaches: Clever, Forceful, Flashy

Hit Points: 4 + CON adjustment at 1st level

Hit Dice: 1d4 + CON adjustment up to 9th level; from 10th onwards, +1 hp per level with no CON adjustment

Special abilities and Stunts: Metamagic

Progression Table, Wizard








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Customisation

All the classes above follow the progress of the table below - so you can use this format to build any "class" you think of.


Basic Progression Table















For Spells and Stunts - see the Spellcraft & Stunts post, of course.

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Credits

I'm indebted to Killershrike's "Pathfinder Fate Accelerated" for the initial idea that this sort of thing could be done - without their groundwork, I'd have been lost.

Of course the Creative Commons access to D&D's engine and FAE are essential as well - D&D is CC-BY-4.0, FAE is CC-BY-3.0

Old School Essentials collects much of the D&D Basic and Expert set rules into one handy SRD, which you can find here.

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Introduction & Index


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