Saturday, 10 June 2023

D&D/Fate project - Back to the Red Box

I'm throwing this project into reverse!

I've come to the realisation that D&D 5e's fiddly foibles are far too much for me to muster the gumption to work with them. My aim was to simplify everything to run with Fate's smooth system of rulings, not to get bogged down with emulating 5e in a Fate framework.

So with that in mind, I give you the new project: Red Box Fate

This will strip back to D&D BEX levels, apply some modernisation (Defence rolls instead of THACO, ability score saves, advantage / disadvantage), and apply Fate's flexibility to allow for smart ideas from later editions to be added to the game.

You want to gain exotic weapon expertise and funky combat moves as you level up? Sounds like a stunt! You want to invent new spells on the fly? Sounds like we've got that covered too - you need to decide which action that spell fits, and roll some dice.

Anyway - some recycling will take place over the next few posts, and I'll get there eventually.

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